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International Journal on Human and Smart Device Interaction

Volume 5, No. 1, 2018, pp 7-12
http://dx.doi.org/10.21742/ijhsdi.2018.5.1.02

Abstract



Physical Awareness Symptoms and Mental Health according to the Characteristics of Smart Phone usage of University Students



    Young-soon Choi
    DDept. of Nursing, Kangwon National University.
    346, Hwangjo-gil, Samcheck, 25949, Republic of Korea.
    ysc615@kangwon.ac.kr

    Abstract

    In this paper, we describe an interactive AR(Augmented Reality) game. In our system, we use a camera in order to takes real-time video of a room, and the geometric information of the room image is computed on the basis of several calibration objects on the walls. From the projective mappings and a ball that is rendered by the computer graphics technique, a real-time scene is created in which a user can interact with the ball. On the computer screen, the mixed image is illustrated, and the player can interact with the ball using a motion tracker. The geometric information of the planes of the walls in the images is obtained from the projective mapping and the poses of the planes are computed using the calibration objects.


 

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